I grew up playing video games, but when I was growing up we didn’t have 3D games, or even game saves. Playing Super Mario Bros. you only had three lives to start and you had to earn more. If you ran out of lives, you had to start the game all over again. Of course we had things like Game Genie and whatnot that let you alter the game to allow for unlimited lives, but even with that it was still as hard. In World 8-1 of Super Mario Bros, you had to jump at the exact right time at a certain speed in order to make a jump, if you fell into the hole you had to go back to the middle of the level, or the beginning and try again.
Nowadays, life count is hardly ever seen and if you die, you can just load up from a checkpoint and continue. You can even stop playing the game for days and still have the checkpoint saved. You can even choose a difficulty setting on video games nowadays. Kids nowadays have no idea how hard games can be, yet if your on Xbox Live or PS3 you will always here some kid, whose testicles have yet descend, cursing up a storm about how he keeps getting killed, or can’t do certain things. Meanwhile, the kid has probably never played a game like Contra or Super Mario Bros and has no idea just how hard games can be.
What happened to video game companies in the last 25 years? Obviously Nintendo is still around, but Zelda and Mario games seem easier than ever. Ocarina of Time was much harder than Windwaker, and the original Zelda trumped them both when it came to difficulty. With Nintendo’s Vitality Censor, I fear that it is only a matter of time that games will be controlled by your heart rate and in order to win you will need to be the calmest in the room.
Maybe it’s time that a company not try and make a game anyone can play, but one for the true gamers, the ones who know what an impossible game is, one that would make kids today cry in frustration. Take away the save data, the difficulty settings, and multiple ways to do things, and just have it one way, just like in the good old days of gaming.