Day of the Tentacle is an adventure game developed and published by LucasArts. The game was released on June 25, 1993 for MacOS and MS-DOS….
LucasArts was the video game development and publishing division of Lucasfilm, founded in May 1982 by George Lucas. Originally called Lucasfilm Games, the company renamed itself LucasArts in 1990. It became best known for two very different things, the smartest and funniest point-and-click adventure games of the late 1980s and 1990s, and some of the finest Star Wars games ever made. Disney acquired Lucasfilm in 2012 and closed LucasArts in April 2013, laying off roughly 150 employees and ending one of the most respected names in the industry.
LucasArts games were always something special to me. Monkey Island, Zak McKracken and the Alien Mindbenders, and Maniac Mansion were all a lot of fun, and the Monkey Island games especially. I loved the humor in those games. There aren’t many modern games that are point-and-click adventures nowadays, and the genre lost something when LucasArts walked away from it.
The studio started life as Lucasfilm Games in 1982, a small team operating in the shadow of George Lucas’s film empire. Its early breakthrough came in 1987 with Maniac Mansion, a horror-comedy adventure that introduced the SCUMM engine, short for Script Creation Utility for Maniac Mansion. SCUMM let designers build point-and-click adventures with a verb-based interface, and it became the backbone of nearly every classic the studio shipped for the next decade. Zak McKracken and the Alien Mindbenders followed in 1988, and by the time the company adopted the LucasArts name in 1990, it was poised to define an entire genre.
LucasArts built one of the most beloved catalogs in gaming history on the back of the SCUMM engine. Ron Gilbert, Tim Schafer, and Dave Grossman were among the key creative figures, and their approach to puzzle design, writing, and humor set a standard that most adventure games still measure themselves against to this day. What separated LucasArts from rivals like Sierra was a simple design philosophy, the player could not die or hit a dead end through no fault of their own. That respect for the player, combined with genuinely sharp comedy writing, is why these games hold up decades later.
The Secret of Monkey Island in 1990 launched the franchise that became the face of the whole studio. Players took on the role of wannabe pirate Guybrush Threepwood, sparring with the ghost pirate LeChuck through some of the funniest writing the medium had produced. Monkey Island 2: LeChuck’s Revenge followed in 1991, and The Curse of Monkey Island in 1997 brought the series into lush hand-drawn animation. Escape from Monkey Island in 2000 closed out the original run. Ron Gilbert’s quick-witted, pun-soaked style gave the series a personality that has never really been matched.
Beyond Monkey Island, the LucasArts catalog ran deep. Day of the Tentacle in 1993 was a time-travel comedy sequel to Maniac Mansion and a high point of the SCUMM era. Sam and Max Hit the Road, also from 1993, turned John Steakley’s comic duo into one of the studio’s most quotable games. Full Throttle in 1995 brought a biker gang and a moody cinematic edge, and Indiana Jones and the Fate of Atlantis stood tall as one of the best stories the franchise never put on film. Then came Grim Fandango in 1998, Tim Schafer’s film-noir journey through the Land of the Dead, still considered one of the greatest games ever made.
While the adventure games earned the critical love, the Star Wars catalog kept the lights on. LucasArts published some of the finest Star Wars games ever made, starting with the space combat sims X-Wing in 1993 and TIE Fighter in 1994, the latter still regarded as the best dogfighting experience ever set in the galaxy far, far away. Star Wars: Dark Forces in 1995 launched the Kyle Katarn saga, which evolved into the Jedi Knight series and its beloved lightsaber-and-Force combat.
The crown jewel arrived in 2003 with Star Wars: Knights of the Old Republic, developed by BioWare, one of the most acclaimed role-playing games ever released and a story that fans still rank above much of the official canon. Republic Commando in 2005 found a devoted cult following, and the Battlefront series gave players massive multiplayer war zones across the saga. The Force Unleashed in 2008 was one of the studio’s last big swings. The decline of LucasArts in the 2000s saw many ambitious projects cancelled, most painfully Star Wars: 1313, a gritty Boba Fett-era game that was deep in development when Disney pulled the plug.
By the late 2000s LucasArts had lost much of the creative independence that made its golden age possible. Internal reshuffles, cancelled projects, and a pivot away from in-house development left the studio a shadow of what it had been. When Disney acquired Lucasfilm in 2012, the writing was on the wall. In April 2013, Disney shut down LucasArts as a development house, cancelling Star Wars: 1313 and Star Wars: First Assault and laying off roughly 150 employees. A studio that had shaped two genres was gone almost overnight, and the loss of 1313 in particular still stings for anyone who saw what it could have been.
After LucasArts closed, Disney licensed the Star Wars video game rights to EA on an exclusive basis. That exclusivity wound down around 2021, and the revived Lucasfilm Games label now works with multiple publishers and developers across the industry. The adventure games, meanwhile, have aged better than almost anything else from their era. Tim Schafer’s Double Fine remastered Grim Fandango, Day of the Tentacle, and Full Throttle for modern platforms, and Ron Gilbert returned to his most famous creation with Return to Monkey Island in 2022 through Terrible Toybox and Devolver Digital.
The SCUMM engine even outlived the company, preserved through the open-source ScummVM project that keeps these classics playable on hardware that did not exist when they shipped. That is a fitting tribute to a studio whose work was always built to last. If you have not played Grim Fandango, you should fix that.
Day of the Tentacle is an adventure game developed and published by LucasArts. The game was released on June 25, 1993 for MacOS and MS-DOS….
Grim Fandango is an adventure game developed and published by LucasArts. The game was was released on October 30, 1998 for Windows. It was remastered…