Brütal Legend is an action-adventure game with RTS elements created by Double Fine and published by Electronic Arts for the PlayStation 3 and Xbox 360…
Double Fine Productions is an American video game developer founded in San Francisco in 2000 by Tim Schafer following his departure from LucasArts, where he had designed Monkey Island, Day of the Tentacle, Full Throttle, and Grim Fandango. The studio built a reputation across two decades for inventive character-driven games, eccentric humor, and a willingness to take creative risks that larger publishers typically avoid. Microsoft acquired Double Fine in June 2019, and Psychonauts 2 released as an Xbox Game Pass day-one title in August 2021. As of June 16, 2026, Bloomberg and The Verge report that Microsoft is preparing to close or sell Double Fine alongside Ninja Theory and Compulsion Games as part of a broader Xbox Game Studios restructuring.
Tim Schafer joined LucasArts in 1989 as a programmer and writer, contributing to the Monkey Island series before directing Day of the Tentacle in 1993, Full Throttle in 1995, and Grim Fandango in 1998. All three games are considered among the finest point-and-click adventures ever made, and Grim Fandango in particular is consistently cited as one of the best games of the 1990s for its film noir presentation, its Aztec mythology setting, and its writing. When LucasArts cancelled Schafer’s next project and he departed in 2000, he founded Double Fine with a group of colleagues and set about building the studio that would eventually revisit and remaster all three of those LucasArts titles. Grim Fandango Remastered released in January 2015, Day of the Tentacle Remastered in March 2016, and Full Throttle Remastered in April 2017, all published through Double Fine’s own label and received warmly by the audiences who had grown up with the originals.
Psychonauts released April 19, 2005, for PlayStation 2, Xbox, and PC, published by Majesco Entertainment after multiple publisher relationships fell through during its troubled development. The game followed Razputin Aquato, a young psychic who runs away from the circus to attend a summer camp for psychic children, and spent its campaign inside the surreal mental landscapes of various characters the player needed to help. The visual inventiveness of each mental world, the strength of the writing, and the quality of the voice acting made Psychonauts a critical success that sold modestly on release before building a substantial cult audience through word of mouth and digital distribution over subsequent years. The game is still cited by designers as one of the most creative platformers ever made.
Brütal Legend released October 13, 2009, for PlayStation 3 and Xbox 360, published by Electronic Arts. The game starred Eddie Riggs, a heavy metal roadie voiced by Jack Black who is transported to a fantasy world built from heavy metal iconography, where he leads an army of headbangers against demonic forces using his guitar as both weapon and command tool for real-time strategy stage battles. The combination of open-world action and real-time strategy mechanics divided critics and audiences, with the concept receiving near-universal praise while the execution of the genre blend generated more debate. The soundtrack, licensed across decades of heavy metal history, was the game’s most universally celebrated element. Costume Quest in October 2010 and Stacking in February 2011, both published by THQ, were smaller downloadable titles that demonstrated Double Fine’s ability to ship games across a wide range of scope and ambition.
Double Fine launched a Kickstarter campaign in February 2012 for an untitled adventure game, setting a goal of $400,000 and raising $3.3 million from 87,142 backers in thirty days, the largest Kickstarter campaign for a video game at the time. The campaign demonstrated that an established game developer could fund a project directly from its audience and became a frequently cited turning point for crowdfunding in the games industry, with studios including inXile Entertainment and Obsidian Entertainment launching their own successful campaigns in the months that followed. Broken Age, the resulting game, released as Act 1 in January 2014 and Act 2 in April 2015, telling parallel stories of two young people trying to escape the lives assigned to them. The game’s production was also documented in a 2 Player Productions documentary series released to backers as development progressed.
Double Fine Presents launched in 2014 as a publishing label supporting independent developers, handling distribution and promotion for games the team wanted to see reach wider audiences. Gang Beasts, a physics-based party brawler from Boneloaf, was among the highest-profile games to come through the label and became one of the most popular local multiplayer games of the decade. The label reflected the studio’s broader culture around Amnesia Fortnight, a biannual internal game jam in which the full studio pauses its main projects to form small teams and prototype new game concepts over two weeks. Several Double Fine games including Stacking and Costume Quest began as Amnesia Fortnight prototypes. The jam was opened to public voting in 2012 and 2014, with backers choosing which prototypes received development attention.
Microsoft announced the acquisition of Double Fine Productions at E3 2019, adding the studio to Xbox Game Studios alongside the wave of acquisitions that included Obsidian Entertainment and inXile Entertainment. The acquisition gave Double Fine the resources to complete Psychonauts 2, which had been in development since 2015 following a Fig crowdfunding campaign that raised $3.3 million. Psychonauts 2 released August 25, 2021, as an Xbox Game Pass day-one title for Xbox One, Xbox Series X and Series S, PC, and PlayStation 4, returning to Raz Aquato’s story with a full-scale sequel that expanded every dimension of the original while adding a more personal narrative about family and mental health. The game received strong critical reception, with a Metacritic score of 88, and is considered the definitive realization of what the original game promised.
Bloomberg and The Verge reported on June 16, 2026, that Microsoft is preparing to close or sell Double Fine alongside Ninja Theory and Compulsion Games as part of a restructuring of Xbox Game Studios following Xbox CEO Asha Sharma’s acknowledgment that the division had become over-extended. The reports indicate that multiple Xbox studios are in various stages of negotiating their futures. No official statement from Microsoft or Double Fine has confirmed the closure as of mid-June 2026. The studio’s situation follows Microsoft’s 2024 closures of Arkane Austin, Tango Gameworks, and Alpha Dog Games, and would represent another significant loss of a studio acquired during Xbox’s aggressive 2018 to 2019 expansion period.
Brütal Legend is an action-adventure game with RTS elements created by Double Fine and published by Electronic Arts for the PlayStation 3 and Xbox 360…
Day of the Tentacle is an adventure game developed and published by LucasArts. The game was released on June 25, 1993 for MacOS and MS-DOS….