Dead Rising 2 is an action adventure game developed by Blue Castle Games. The game was published by Capcom on September 28, 2010 for Playstation…
Blue Castle Games was a Canadian video game developer based in Burnaby, British Columbia. Founded on July 4, 2005 by three industry veterans with a combined thirty-five years of experience, the studio started with twelve staff members and grew to over 200. They’re best known for Dead Rising 2, which led to their acquisition by Capcom and eventual rebrand as Capcom Vancouver. The studio closed in September 2018. Blue Castle Games Origin Story: From Baseball to ZombiesThe Early Days in BurnabyBlue Castle Games didn’t start out making zombie games. Their first title was The Bigs in 2007, an arcade-style baseball game published by 2K Sports that won them Best New Video Game Company at the 2008 Elan Awards. They followed that with MLB Front Office Manager and The Bigs 2 in 2009. A lot of the team came from EA Vancouver, which was located just a couple of blocks away. They were a sports game studio building a reputation, and then Capcom came calling. How They Landed Dead Rising 2Capcom producer Keiji Inafune chose Blue Castle to develop Dead Rising 2 specifically because they had built an engine capable of rendering more zombies on screen simultaneously than anyone else could manage at the time. That’s a practical, unglamorous reason to get handed one of Capcom’s bigger franchises, and Blue Castle ran with it. Blue Castle Games Games: A Complete HistoryThe Bigs (2007)Blue Castle’s debut. An arcade baseball game that leaned into exaggerated, over-the-top gameplay rather than simulation. It put them on the map in Vancouver’s game development scene and earned them industry recognition straight out of the gate. MLB Front Office Manager (2009)A baseball management simulation, a different kind of game entirely from The Bigs. It showed range but wasn’t a major commercial hit. The Bigs 2 (2009)A sequel to their debut that refined the arcade baseball formula. Their last sports title before everything changed. Dead Rising 2 (2010)Dead Rising 2 is the game that defined Blue Castle’s legacy. Set in Fortune City, a Las Vegas-style casino resort overrun by zombies, it expanded on the original’s sandbox mayhem with a crafting system that let players combine everyday objects into absurd weapons, a paddle saw, an electric rake, a propeller hat. The game wasn’t about survival horror, it was about creative chaos. It sold well enough that Capcom acquired the studio immediately after launch. Blue Castle also developed Dead Rising 2: Case Zero and Dead Rising 2: Case West as standalone expansions. Capcom Vancouver: The Acquisition and What FollowedThe RebrandIn September 2010 Capcom announced the acquisition and Blue Castle became Capcom Vancouver. They continued working on the Dead Rising franchise exclusively from that point forward, also releasing Dead Rising 2: Off the Record in 2011, a alternate take on Dead Rising 2 with the original protagonist Frank West. Dead Rising 3 (2013)Dead Rising 3 launched as an Xbox One exclusive in 2013. It shifted the tone away from the absurdist humor of the first two games toward something darker and more serious, which divided the fanbase. It sold reasonably well as a launch title but wasn’t the hit Capcom needed. Even though it wasn’t a hit, I still loved the third one and it’s probably my favorite game in the franchise. Dead Rising 4 (2016)Dead Rising 4 brought Frank West back as protagonist but the development was troubled. The studio had apparently tried to position it as a competitor to The Last of Us at one point, a bizarre direction for a franchise built on chainsaw paddle combinations. The final game underperformed both critically and commercially, and Capcom lost confidence in the studio’s direction. The ClosureIn February 2018 Capcom laid off roughly 30% of the studio. On September 18, 2018, they announced the full closure of Capcom Vancouver, cancelling Dead Rising 5 and all other projects in development. Around 158 employees lost their jobs. Capcom estimated the cost of the cancelled projects at approximately $40 million USD. A skeleton crew remained through January 2019 to finalize operations. The cancelled projects reportedly included not just Dead Rising 5 but also pitches for new Dino Crisis and Onimusha games that never made it out of the studio. Blue Castle Games’ LegacyDead Rising 2 remains the high point. The crafting system and sandbox chaos it introduced influenced how the genre approached player agency, and Fortune City is still one of the more memorable open world settings in zombie gaming. The studio’s story is ultimately one of a promising independent developer that got absorbed into a larger machine, delivered one genuine hit, and then struggled to replicate it under increasing pressure. The closure of Capcom Vancouver took a lot of unreleased projects with it, which is the part that stings most in hindsight. |
Dead Rising 2 is an action adventure game developed by Blue Castle Games. The game was published by Capcom on September 28, 2010 for Playstation…
Dead Rising 2: Case Zero is an action adventure game developed by Blue Castle Games. It was published by Capcom and Xbox Game Studios on…
Dead Rising 2: Case West is an action adventure game developed by Blue Castle Games. It was published by Capcom and Xbox Game Studios on…