tinyBuild is an independent game publisher and developer founded in 2011 by Alex Nichiporchik and Tom Brien. The company operates across multiple countries and has built a reputation for publishing games that sit outside the mainstream, favoring unconventional concepts, dark humor, and mechanics that take creative risks. tinyBuild has grown steadily from a small indie operation into one of the more prolific publishers in the independent space, with a catalog that spans dozens of titles across multiple genres.

Hello Neighbor gave me a few jump scares with the neighbor coming after me. Some of the puzzles had to be done so fast with how he would move that I had to do them over and over again, a little faster each time.

tinyBuild Games and Catalog

tinyBuild’s catalog covers a wide range of styles and tones but tends toward the irreverent and experimental. Hello Neighbor, the studio’s biggest commercial hit, became a phenomenon through YouTube and streaming before its release and went on to spawn sequels, spin-offs, and a multimedia franchise. Other notable titles include Graveyard Keeper, Contraband Police, Potion Craft, Streets of Rogue, and Punch Club, each representing a different genre while sharing a commitment to distinctive concepts over safe execution.

tinyBuild and Hello Neighbor

Hello Neighbor became tinyBuild’s defining franchise and demonstrated the studio’s ability to build a game around a concept that connected with younger audiences and content creators simultaneously. The premise, a stealth game about sneaking into a neighbor’s house to uncover what he is hiding in the basement, generated enormous speculation and fan theory content online during its development. The franchise expanded into books, animated content, and multiple game entries, giving tinyBuild a recognizable IP with reach well beyond the core gaming audience.

tinyBuild Publishing Model

tinyBuild operates as both a developer and a publisher, which gives the studio unusual flexibility in how it supports its catalog. The company has been transparent about its approach to working with developers, emphasizing creative freedom and revenue sharing as part of its pitch to independent studios looking for a publishing partner. That reputation has helped attract a consistent pipeline of projects from developers who want support without sacrificing control over their work.

tinyBuild found its audience by betting on concepts that larger publishers would not touch, and the catalog reflects that willingness to take a chance on something weird.

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