Ghostbusters: The Video Game is an action adventure game based on the Ghostbusters franchise. The game was made by multiple developers. Terminal Reality developed the…
Red Fly Studio was an independent video game developer founded in December 2006 in Austin, Texas, by veterans of the games industry with prior experience at 7th Level, Terminal Reality, and other studios. Founded by Dan Borth as CEO and Creative Director alongside Kris Taylor, Jeff Mills, Peter Marquardt, and Bill Daly, the studio specialized in developing licensed console games across Wii and PlayStation 2 platforms throughout its active years. Red Fly was acquired by Swedish company Gaming Corps AB in November 2016 and subsequently rebranded as Gaming Corps Austin.
Red Fly Studio’s first games were Mushroom Men: The Spore Wars for Wii and Mushroom Men: Rise of the Fungi for Nintendo DS, both released in 2008. Mushroom Men was the studio’s original intellectual property, a platformer built around a world of sentient fungi fighting for survival, and it demonstrated the team’s ability to develop an original concept alongside licensed work. The game used the Infernal Engine, a proprietary engine that allowed Red Fly to work efficiently across Nintendo platforms and underpinned several of their subsequent projects.
Red Fly Studio developed the stylized versions of Ghostbusters: The Video Game for Wii, PlayStation 2, and PlayStation Portable, released in 2009 alongside the realistic version developed by Terminal Reality for PlayStation 3, Xbox 360, and PC. The two versions shared a story but differed significantly in visual style and gameplay approach, with Red Fly’s take using a more cartoonish aesthetic suited to the hardware it targeted. The studio also developed Food Network: Cook or Be Cooked for Wii in 2009, extending its work across family and licensed titles on Nintendo’s platform.
Red Fly developed the Wii version of Star Wars: The Force Unleashed II in 2010 and the Wii and Nintendo 3DS versions of Thor: God of Thunder in 2011, the tie-in game for the Marvel film. The studio’s most discussed project is one that never shipped: a Star Wars game centered on Darth Maul, developed under the working title Star Wars: Battle of the Sith Lords and later known internally as Star Wars: Maul. The game reached a significant stage of development before LucasArts cancelled it. In 2015, Red Fly expressed interest in reviving the project with Electronic Arts following Disney’s acquisition of the Star Wars license, but a new version did not materialize. Red Fly also developed Teenage Mutant Ninja Turtles: Out of the Shadows in 2013 and TMNT: Portal Power.
Swedish company Gaming Corps AB acquired Red Fly Studio in November 2016, rebranding the Austin team as Gaming Corps Austin. The Red Fly Studio name ceased active use following the acquisition, ending the studio’s independent decade-long run as a developer of licensed console games. The team had built its reputation on Wii and PlayStation 2 platform work at a time when major publishers consistently needed separate development teams for those hardware configurations, a market that contracted significantly as the seventh console generation gave way to the eighth.
Ghostbusters: The Video Game is an action adventure game based on the Ghostbusters franchise. The game was made by multiple developers. Terminal Reality developed the…