countlessnights

CountlessNights is an independent game developer focused on roguelite and deckbuilding mechanics. The studio builds games around replayability, emergent systems, and atmospheric design, with a community-first approach to updates and patches. Its debut title Dice A Million released in 2026 and was featured in Steam’s Deckbuilders Fest.

Dice A Million (2026)

Dice A Million is CountlessNights’ debut release, available on PC through Steam and itch.io. The game is a roguelite deckbuilder built around a bag-of-dice mechanic, with players constructing their dice pool across runs in pursuit of the titular million roll. The combination of strategic deckbuilding and dice randomness gives each run a different shape, and the game’s humor and mechanical depth drew strong early community feedback following its Steam Deckbuilders Fest feature. Development is ongoing with active patch support and direct communication with the player community through Discord.

How CountlessNights Designs Games

The studio’s design approach centers on player agency across systems built to support multiple strategies rather than pushing players toward a single optimal path. Atmosphere plays an equal role alongside mechanics, with sound design and pacing treated as core components of the experience rather than finishing touches. Both priorities feed into replayability, the studio’s stated goal of building games where varied outcomes across multiple playthroughs are the point rather than the exception.

CountlessNights builds in Unity and currently releases on PC through Steam and itch.io, with mobile ports in development. The studio maintains active community channels through Discord and engages directly with players around updates and design decisions, a pattern common among small indie teams where community feedback directly shapes post-launch development.

Read More