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November 2019

November 30, 2019

PS5 Devkits in the Wild

We’ve known that developers have had PS5 and Xbox Scarlett development kits for a while now, but here we see the PS5 devkit in the wild. What is interesting about the dev kit is that it’s shape is in a V, obviously the V stands for 5, but is there more to it than that? Why not just make a box and put a V on it? If you look closely you can see something in the side vent holes. Could those be fans or wires? It would seem odd that the Xbox One X can be cooled in such a small box, but the PS5 development kit can’t. Could this be a hint that when the PS5 launches late next year it is going to be quite a bit larger than the PS4?

The Playstation 3 was quite a bit larger than the PS4 when it launched. With a new Blu-ray player in there as well as multiple USB and PS2 backward compatibility, the size of it matched its price tag. Is it possible that next generation’s Playstation 5 will be just as big if not bigger than its ancestor the PS3? Only time can tell for sure.

How much time? Well Sony skipped E3 in 2019 and did their own showing in May ahead of Stadia’s reveal a few weeks later in June before E3. They could very well do that again in 2020 if not earlier than May. They might even go the way Microsoft went in 2013 with a demo showing off the features of the now discontinued Kinect along with a new Call of Duty game, then a few weeks later at E3 showed off the games that were supposed to be coming out for the system. (RIP Scalebound)

No matter what they choose to do, we will be watching with anticipation as next gen should be good for gamers all across the board.

Edit: @Alcoholikaust on Twitter is the one who posted the image of the dev kit and Tom Warren, editor for Verge confirmed these are indeed PS5 dev kits.

November 30, 2019

December 2019 Games

I had to take some time off in November due to being in a bad place mentally. I am still planning on doing Gears 5 and Burnout Paradise Remaster before December though. In December I am going to stream

Shadow of the Tomb Raider
Halo Reach (PC)

I am limiting to just dedicating the month to these two games to leave open for how much time I spend on Reach, multiplayer, map making and campaign. I am also not sure what is happening for Christmas and New Year’s as we might have a decent amount of company during that time. I do have an Xbox One X now, as well as a Switch, so expect more of those games as well as playing more with my PS4.

November 28, 2019

Happy Thanksgiving!

In America and around the world, I hope today you find and give thanks for all you have and all you had throughout your life. Happy Thanksgiving!

November 11, 2019

Grading Art

How do you grade art? In high school essays and stuff has a way of being graded by spelling, grammar, sentence structure, but what if the structure was made in a way to convey a point, what if the poor spelling, run on sentences, etc were part of the art and imagery that the writer was trying to convey? How do you grade art?

Critics have a hard job. They have to review things and not care if they hurt the artist. The artist in turn has to understand that their art may just not be for that person. Look at the movie Venom, it was hated by critics, but loved by fans. Critics literally just tell people if you like the same things as me, you will either love it or hate it. It is a pretty odd profession if you think about it.

I find doing reviews extremely hard, which is probably why I haven’t put any up in a long time. I am planning on doing them, I just hate criticizing someone’s hard work. Yes Call of Duty is the same game released yearly, but it is a game that people love and that a team took years to make, so who am I to say whether it is a good game or not? What makes a game good? Is it fun had while playing? Story? Replayability? Least amount of bugs? All of the above? For me I want it to be all of the above and maybe more. When I start doing reviews again I will be posting videos and clips of me playing it, along with a scoring system and then a final score from that system.

Now to just figure out the scores and start writing reviews.

November 04, 2019

Take a look at GTFO

GTFO is a four player survival horror game where you are dropped off in an abandoned area deep under ground and then have to solve clues and make your way through rooms while avoiding being detected and killed by monsters. The gameplay trailer was debuted in 2017 at the Game Awards.

The alpha came out this week and thanks to Dawn_Zero on Twitch, I was able to get a key from him. We couldn’t quite figure out what the deal was with the terminals, after a few times, we figured we could use it to find a keycard that was needed to get to the next area, but never could figure out what to search for. It’s also a bit hard to figure out if the monster is dead considering it can attack you without a head and even without a whole upper half of the body. We were definitely attacked by a pair of legs and monsters pointing what would be their genitals at us. It was a pretty fun experience.

Since it was an alpha, there was bound to be some bugs and other issues. There were some memory leaks, a game crash, and the weirdest bug of the night was where I had a gun, I had ammo, but I couldn’t shoot. All in all not that bad for an alpha.

So far there is no solid release date, and there are rumors of unlockable cosmetics and being able to keep items found in levels if you can escape. Their website says that it will be out in 2019, so I look forward to seeing what the next few weeks and months bring for this game.

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